so_long/games_bonus/init2.c
Etienne Rey-bethbeder 972031a1f4 Finish
2023-01-09 20:17:34 +01:00

52 lines
1.5 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* init2.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/01/06 19:07:02 by erey-bet #+# #+# */
/* Updated: 2023/01/09 17:58:58 by erey-bet ### ########.fr */
/* */
/* ************************************************************************** */
#include "../so_long_bonus.h"
void if_spawn_enemy(t_data *data)
{
t_xy *pos;
if (data->x_ene != -1 && has_element(data->map, '3'))
{
pos = get_position(data->map, '3');
if (data->x_ply != pos->x || data->y_ply != pos->y)
{
set_element(data, pos->x, pos->y, 'e');
data->x_ene = pos->y;
data->y_ene = pos->x;
}
free(pos);
}
}
void *mxfi(t_data *data, char *assets)
{
int tmp;
return (mlx_xpm_file_to_image(data->mlx, assets, &tmp, &tmp));
}
int trgb(int t, int r, int g, int b)
{
return (t << 24 | r << 16 | g << 8 | b);
}
int ft_pow(int nb, int power)
{
if (power < 0)
return (0);
else if (power == 0)
return (1);
return (nb * ft_pow(nb, power - 1));
}