/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* init2.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: erey-bet +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2023/01/06 19:07:02 by erey-bet #+# #+# */ /* Updated: 2023/01/09 17:58:58 by erey-bet ### ########.fr */ /* */ /* ************************************************************************** */ #include "../so_long_bonus.h" void if_spawn_enemy(t_data *data) { t_xy *pos; if (data->x_ene != -1 && has_element(data->map, '3')) { pos = get_position(data->map, '3'); if (data->x_ply != pos->x || data->y_ply != pos->y) { set_element(data, pos->x, pos->y, 'e'); data->x_ene = pos->y; data->y_ene = pos->x; } free(pos); } } void *mxfi(t_data *data, char *assets) { int tmp; return (mlx_xpm_file_to_image(data->mlx, assets, &tmp, &tmp)); } int trgb(int t, int r, int g, int b) { return (t << 24 | r << 16 | g << 8 | b); } int ft_pow(int nb, int power) { if (power < 0) return (0); else if (power == 0) return (1); return (nb * ft_pow(nb, power - 1)); }