remove crash when player die
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parent
ae2e652a47
commit
32e081936c
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@ -58,13 +58,11 @@ public class Criminals {
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if (jgKilled.getAlignment() < 33)
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if (jgKilled.getAlignment() < 33)
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return;
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return;
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Criminal criminal;
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if (isCriminal(killer.getUniqueID()))
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if (isCriminal(killer.getUniqueID()))
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criminal = getCriminal(killer.getUniqueID());
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getCriminal(killer.getUniqueID()).addKill(dead);
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else
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else
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criminal = addCriminal(killer, 0);
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addCriminal(killer, jgKilled.getAlignment());
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criminal.addKill(dead);
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Data.saveDataString(listCriminalToString(criminals), "criminals");
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Data.saveDataString(listCriminalToString(criminals), "criminals");
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}
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}
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@ -83,7 +81,7 @@ public class Criminals {
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public Criminal addCriminal(EntityPlayer player, long rate) {
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public Criminal addCriminal(EntityPlayer player, long rate) {
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if (gp.isInGalacticPatrol(player))
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if (gp.isInGalacticPatrol(player))
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return null;
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return null;
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if (rate <= 0)
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if (rate < 0)
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return null;
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return null;
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Criminal criminal = null;
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Criminal criminal = null;
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