remove crash when player die

This commit is contained in:
Xamora64 2025-04-04 20:31:35 +02:00
parent ae2e652a47
commit 32e081936c

View file

@ -58,13 +58,11 @@ public class Criminals {
if (jgKilled.getAlignment() < 33) if (jgKilled.getAlignment() < 33)
return; return;
Criminal criminal;
if (isCriminal(killer.getUniqueID())) if (isCriminal(killer.getUniqueID()))
criminal = getCriminal(killer.getUniqueID()); getCriminal(killer.getUniqueID()).addKill(dead);
else else
criminal = addCriminal(killer, 0); addCriminal(killer, jgKilled.getAlignment());
criminal.addKill(dead);
Data.saveDataString(listCriminalToString(criminals), "criminals"); Data.saveDataString(listCriminalToString(criminals), "criminals");
} }
@ -83,7 +81,7 @@ public class Criminals {
public Criminal addCriminal(EntityPlayer player, long rate) { public Criminal addCriminal(EntityPlayer player, long rate) {
if (gp.isInGalacticPatrol(player)) if (gp.isInGalacticPatrol(player))
return null; return null;
if (rate <= 0) if (rate < 0)
return null; return null;
Criminal criminal = null; Criminal criminal = null;