From 32e081936ca43d5de926cf9c1297254d8de72624 Mon Sep 17 00:00:00 2001 From: Xamora64 <49618907+Xamora64@users.noreply.github.com> Date: Fri, 4 Apr 2025 20:31:35 +0200 Subject: [PATCH] remove crash when player die --- src/main/java/xamora/gp_dbc/system/Criminals.java | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/src/main/java/xamora/gp_dbc/system/Criminals.java b/src/main/java/xamora/gp_dbc/system/Criminals.java index a0c2f1a..09831c7 100644 --- a/src/main/java/xamora/gp_dbc/system/Criminals.java +++ b/src/main/java/xamora/gp_dbc/system/Criminals.java @@ -58,13 +58,11 @@ public class Criminals { if (jgKilled.getAlignment() < 33) return; - Criminal criminal; if (isCriminal(killer.getUniqueID())) - criminal = getCriminal(killer.getUniqueID()); + getCriminal(killer.getUniqueID()).addKill(dead); else - criminal = addCriminal(killer, 0); + addCriminal(killer, jgKilled.getAlignment()); - criminal.addKill(dead); Data.saveDataString(listCriminalToString(criminals), "criminals"); } @@ -83,7 +81,7 @@ public class Criminals { public Criminal addCriminal(EntityPlayer player, long rate) { if (gp.isInGalacticPatrol(player)) return null; - if (rate <= 0) + if (rate < 0) return null; Criminal criminal = null;