so_long/games/init2.c
2023-01-06 19:16:12 +01:00

41 lines
1.4 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* init2.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/01/06 19:07:02 by erey-bet #+# #+# */
/* Updated: 2023/01/06 19:07:04 by erey-bet ### ########.fr */
/* */
/* ************************************************************************** */
#include "../so_long.h"
void if_spawn_enemy(t_data *data)
{
t_xy *pos;
if (data->x_ene != -1 && has_element(data->map, '3'))
{
pos = get_position(data->map, '3');
if (data->x_ply != pos->x || data->y_ply != pos->y)
{
set_element(data, pos->x, pos->y, 'e');
data->x_ene = pos->y;
data->y_ene = pos->x;
}
free(pos);
}
}
void *mxfi(t_data *data, char *assets)
{
return (mlx_xpm_file_to_image(data->mlx, assets, &data->size, &data->size));
}
int trgb(int t, int r, int g, int b)
{
return (t << 24 | r << 16 | g << 8 | b);
}