so_long/games/render.c
Etienne Rey-bethbeder 8c14fce5ee avancement
2023-01-02 18:05:09 +01:00

73 lines
2.5 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* render.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/12/29 18:06:42 by erey-bet #+# #+# */
/* Updated: 2023/01/02 16:24:06 by erey-bet ### ########.fr */
/* */
/* ************************************************************************** */
#include "../so_long.h"
static void *assets(t_data *data, int x, int y)
{
int dist;
char c;
c = data->map[y][x];
dist = sqrt(pow(x - data->x_player, 2) + pow(y - data->y_player, 2)) - 1;
if (dist > 2)
dist = 2;
else if (c == '1')
return (data->imgs.wall[dist]);
else if (c == 'C')
return (data->imgs.col[dist]);
else if (c == 'E')
return (data->imgs.exit[dist]);
else if (c == 'e')
return (data->imgs.ene);
return (data->imgs.bg);
}
void draw(t_data *data)
{
int x;
int y;
int range;
if (has_element(data->map, 'C'))
range = 2;
else
{
if (data->x_ene == -1)
data->x_ene = data->x_player;
range = 4;
}
x = data->x_player - range;
while (x <= data->x_player + range)
{
while (x < -1)
x++;
y = data->y_player - range;
while (y <= data->y_player + range)
{
while (y < -1)
y++;
if (x == data->x_player && y == data->y_player)
if (has_element(data->map, 'C'))
mlx_put_image_to_window(data->mlx, data->mlx_win, data->imgs.ply[(x + y) % 4], data->w_screen / 2, data->h_screen / 2);
else
mlx_put_image_to_window(data->mlx, data->mlx_win, data->imgs.ply[((x + y) % 4) + 4], data->w_screen / 2, data->h_screen / 2);
else if (y < 0 || x < 0 || y >= data->h_map || x >= data->w_map)
mlx_put_image_to_window(data->mlx, data->mlx_win, data->imgs.bg, (data->w_screen / 2) + ((x - data->x_player) * data->size), (data->h_screen / 2) + ((y - data->y_player) * data->size));
else
mlx_put_image_to_window(data->mlx, data->mlx_win, assets(data, x, y), (data->w_screen / 2) + ((x - data->x_player) * data->size), (data->h_screen / 2) + ((y - data->y_player) * data->size));
y++;
}
x++;
}
}