so_long/games/map.c
Etienne Rey-bethbeder 5e57f44071 Avancement
2023-01-01 19:50:24 +01:00

176 lines
3.4 KiB
C

#include "../so_long.h"
void *read_map(char *argv[], t_data *data)
{
char *tmp_map;
char *map;
int i;
int fd;
if (argv[1][ft_strlen(argv[1]) - 1] != 'r' ||
argv[1][ft_strlen(argv[1]) - 2] != 'e' ||
argv[1][ft_strlen(argv[1]) - 3] != 'b' ||
argv[1][ft_strlen(argv[1]) - 4] != '.')
return (NULL);
fd = open(argv[1], O_RDONLY);
if (fd == -1)
return NULL;
i = 0;
map = NULL;
tmp_map = NULL;
while (i == 0 || tmp_map != NULL)
{
tmp_map = get_next_line(fd);
if (tmp_map && map)
map = ft_strjoin_free(map, tmp_map, 1);
else if (tmp_map)
map = ft_strdup(tmp_map);
free(tmp_map);
i++;
}
data->map = ft_split(map, '\n');
data->h_map = i - 1;
free(map);
return (&data->map);
}
int is_rectangular(t_data *data, char **map)
{
int x;
int y;
int w_map;
x = 0;
w_map = -1;
while (map[x])
{
y = 0;
while (map[x][y])
{
if (map[x][y] == ' ')
return (0);
y++;
}
if (w_map != -1 && y != w_map)
return (0);
w_map = y;
x++;
}
data->w_map = w_map;
return (1);
}
int is_surrounded_by_wall(char **map, int h_map)
{
int x;
int y;
x = 0;
y = 0;
while (map[x] && map[x][y])
{
if (map[x][y] != '1')
return (0);
y++;
if (!map[x][y] && h_map - 1 != x)
{
x = h_map - 1;
y = 0;
}
}
while(x > 0)
{
if (!map[x] || map[x][0] != '1' || map[x][y - 1] != '1')
return (0);
x--;
}
return (1);
}
int is_possible(char **map_cpy, int x, int y, int *check)
{
if (map_cpy[x][y] == 'E')
return (1);
map_cpy[x][y] = 'x';
if (map_cpy[x][y + 1] != '1' && map_cpy[x][y + 1] != 'x')
if (is_possible(map_cpy, x, y + 1, check))
*check = 1;
if (map_cpy[x + 1][y] != '1' && map_cpy[x + 1][y] != 'x')
if (is_possible(map_cpy, x + 1, y, check))
*check = 1;
if (map_cpy[x - 1][y] != '1' && map_cpy[x - 1][y] != 'x')
if (is_possible(map_cpy, x - 1, y, check))
*check = 1;
if (map_cpy[x][y - 1] != '1' && map_cpy[x][y - 1] != 'x')
if (is_possible(map_cpy, x, y - 1, check))
*check = 1;
if (!has_element(map_cpy, 'C') && *check)
return (1);
return (0);
}
/*int is_possible(t_data *data)
{
int x;
int y;
char **map;
x = data->x_player;
y = data->y_player;
map = ft_strdups(data->map);
while (data->map[x][y] != 'E')
{
map[x][y] = 'x';
if (map[x][y + 1] != '1' && map[x][y + 1] != 'x')
y++;
else if (map[x + 1][y] != '1' && map[x + 1][y] != 'x')
x++;
else if (map[x - 1][y] != '1' && map[x - 1][y] != 'x')
x--;
else if (map[x][y - 1] != '1' && map[x][y - 1] != 'x')
y--;
else
return(0);
}
return (1);
}*/
void *get_map(char *argv[], t_data *data)
{
int i;
char **map_cpy;
if (read_map(argv, data) == NULL)
return (NULL);
if (!has_element(data->map, 'C') || !has_element(data->map, 'E') || !has_element(data->map, 'P') || !has_element(data->map, '1'))
{
write(1, "Error\nIl manque des elements", 28);
return (NULL);
}
if (!is_rectangular(data, data->map))
{
write(1, "Error\nLa carte n'est pas rectangulaire", 38);
return (NULL);
}
if (!is_surrounded_by_wall(data->map, data->h_map))
{
write(1, "Error\nLa carte n'est pas entoure de mur", 39);
return (NULL);
}
data = set_position_player(data, get_position(data->map, 'P'));
i = 0;
map_cpy = ft_strdups(data->map);
if (!is_possible(map_cpy, data->y_player, data->x_player, &i))
{
write(1, "Error\nLa carte est impossible a faire", 37);
return (NULL);
}
i = 0;
while (map_cpy[i])
free(map_cpy[i++]);
free(map_cpy);
return (data);
}