#include "../so_long.h" static int get_new_element(t_data *data, int x, int y) { return(data->map[data->y_player + y][data->x_player + x]); } static void set_new_element(t_data *data, int x, int y) { data->map[data->y_player + y][data->x_player + x] = '0'; } void *set_position_player(t_data *data, t_xy *xy) { data->x_player = xy->x; data->y_player = xy->y; free(xy); return (data); } void move(t_data *data, int x, int y) { if (get_new_element(data, x, y) == '1') return ; if (get_new_element(data, x, y) == 'C') set_new_element(data, x, y); if (get_new_element(data, x, y) == 'E') if (end(data)) return ; data->x_player += x; data->y_player += y; ft_putnbr_fd(data->move++, 1); ft_putchar_fd('\n', 1); }