int pathfinding(char **map, char **map_cpy, int x, int y, int *check) { if (map[x][y] == 'E') return (1); map_cpy[x][y] = 'x'; if (map_cpy[x][y + 1] != '1' && map_cpy[x][y + 1] != 'x') if (is_possible(map, map_cpy, x, y + 1, check)) *check = 1; if (map_cpy[x + 1][y] != '1' && map_cpy[x + 1][y] != 'x') if (is_possible(map, map_cpy, x + 1, y, check)) *check = 1; if (map_cpy[x - 1][y] != '1' && map_cpy[x - 1][y] != 'x') if (is_possible(map, map_cpy, x - 1, y, check)) *check = 1; if (map_cpy[x][y - 1] != '1' && map_cpy[x][y - 1] != 'x') if (is_possible(map, map_cpy, x, y - 1, check)) *check = 1; if (!has_element(map_cpy, 'C') && *check) return (1); return (0); } void move_enemy(t_data *data) { }