scrolling fini et propre, faut géré les leaks

This commit is contained in:
xamora 2022-12-15 18:38:07 +01:00
parent 403cc84d9b
commit 5c39daa38c

View file

@ -130,29 +130,32 @@ void draw(t_data *data)
int y; int y;
int range; int range;
range = 4; range = 3;
x = data->x_player - range; x = data->x_player - range;
while (x < data->x_player + range) while (x < data->x_player + range)
{ {
while (x < 0) while (x < -1)
x++; x++;
y = data->y_player - range; y = data->y_player - range;
while (y < data->y_player + range) while (y < data->y_player + range)
{ {
while (y < 0) while (y < -1)
y++; y++;
if (x == data->x_player && y == data->y_player) if (x == data->x_player && y == data->y_player)
{ {
data->mlx_img = mlx_xpm_file_to_image(data->mlx, "assets/player.xpm", &data->size, &data->size); data->mlx_img = mlx_xpm_file_to_image(data->mlx, "assets/player.xpm", &data->size, &data->size);
mlx_put_image_to_window(data->mlx, data->mlx_win, data->mlx_img, data->w_screen / 2, data->h_screen / 2); mlx_put_image_to_window(data->mlx, data->mlx_win, data->mlx_img, data->w_screen / 2, data->h_screen / 2);
} }
else if (x >= 0 && y >= 0 && y < data->h_map && data->map[y] != NULL) else if (y < 0 || x < 0 || y >= data->h_map || data->map[y][x] == '\n' || data->map[y][x] == '\0')
{
data->mlx_img = mlx_xpm_file_to_image(data->mlx, "assets/background.xpm", &data->size, &data->size);
mlx_put_image_to_window(data->mlx, data->mlx_win, data->mlx_img, (data->w_screen / 2) + ((x - data->x_player) * data->size), (data->h_screen / 2) + ((y - data->y_player) * data->size));
}
else
{ {
if (data->map[y][x] == '\n' || data->map[y][x] == '\0')
break;
data->mlx_img = mlx_xpm_file_to_image(data->mlx, assets(data->map[y][x]), &data->size, &data->size); data->mlx_img = mlx_xpm_file_to_image(data->mlx, assets(data->map[y][x]), &data->size, &data->size);
if (!data->mlx_img) //if (!data->mlx_img)
data->mlx_img = mlx_xpm_file_to_image(data->mlx, assets('0'), &data->size, &data->size); //data->mlx_img = mlx_xpm_file_to_image(data->mlx, assets('0'), &data->size, &data->size);
mlx_put_image_to_window(data->mlx, data->mlx_win, data->mlx_img, (data->w_screen / 2) + ((x - data->x_player) * data->size), (data->h_screen / 2) + ((y - data->y_player) * data->size)); mlx_put_image_to_window(data->mlx, data->mlx_win, data->mlx_img, (data->w_screen / 2) + ((x - data->x_player) * data->size), (data->h_screen / 2) + ((y - data->y_player) * data->size));
} }
y++; y++;