75 lines
2.5 KiB
C
75 lines
2.5 KiB
C
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* manage_keys.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/04/27 14:14:51 by erey-bet #+# #+# */
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/* Updated: 2023/05/03 16:16:34 by erey-bet ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "game.h"
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void rotate(t_ply *ply, bool right)
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{
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double old_dir_x;
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double old_plane_x;
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double speed;
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old_dir_x = ply->dir_x;
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old_plane_x = ply->pla_x;
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speed = ROTATIONSPEED * (M_1_PI / 180.0);
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if (right)
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speed = -speed;
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ply->dir_x = ply->dir_x * cos(speed) - ply->dir_y * sin(speed);
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ply->dir_y = old_dir_x * sin(speed) + ply->dir_y * cos(speed);
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ply->pla_x = ply->pla_x * cos(speed) - ply->pla_y * sin(speed);
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ply->pla_y = old_plane_x * sin(speed) + ply->pla_y * cos(speed);
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}
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void movement(t_game *game, t_ply *ply, double x, double y)
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{
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if(game->map.map[(int)(ply->pos_x + ply->dir_x * MOVESPEED)][(int)ply->pos_y] == '0')
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ply->pos_x += x;
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if(game->map.map[(int)ply->pos_x][(int)(ply->pos_y + ply->dir_y * MOVESPEED)] == '0')
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ply->pos_y += y;
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printf("ply->pos_x: %f, ply->pos_y: %f\n", ply->pos_x, ply->pos_y);
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printf("x: %f, y: %f\n", x, y);
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}
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int manage_movement(t_game *game, int key)
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{
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t_ply *ply;
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ply = &game->ply;
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if (key == MLX_KEY_W)
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movement(game, ply, ply->dir_x * MOVESPEED, ply->dir_y * MOVESPEED);
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else if (key == MLX_KEY_S)
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movement(game, ply, -(ply->dir_x * MOVESPEED), -(ply->dir_y * MOVESPEED));
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else if (key == MLX_KEY_D)
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rotate(ply, true);
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else if (key == MLX_KEY_A)
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rotate(ply, false);
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return (1);
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}
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int manage_keys(mlx_key_data_t keys, t_game *game)
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{
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int is_moving;
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is_moving = 0;
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if (keys.key == MLX_KEY_ESCAPE)
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mlx_close_window(game->mlx);
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else if (keys.key == MLX_KEY_W
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|| keys.key == MLX_KEY_S
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|| keys.key == MLX_KEY_D
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|| keys.key == MLX_KEY_A)
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is_moving = manage_movement(game, keys.key);
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if (is_moving)
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return (1);
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return (0);
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}
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