/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* main.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: erey-bet +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2023/04/26 12:44:55 by erey-bet #+# #+# */ /* Updated: 2023/05/03 17:33:16 by erey-bet ### ########.fr */ /* */ /* ************************************************************************** */ #include "cube3D.h" int main(int argc, char **argv) { t_map map; if (argc != 2) { printf("No argument"); return (1); } /*map = map_parsing(&map, argv[1]); if (!map) { return (2); }*/ (void)argv; map.map = malloc(sizeof(char *) * 10); map.map[0] = "111111"; map.map[1] = "100101"; map.map[2] = "101001"; map.map[3] = "100001"; map.map[4] = "10N001"; map.map[5] = "101001"; map.map[6] = "111111"; map.size_x = 5; map.size_y = 5; map.ply_x = 2; map.ply_y = 4; if (start_game(map)) { return (3); } return (0); }