/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* init.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: erey-bet +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2023/04/27 14:50:22 by erey-bet #+# #+# */ /* Updated: 2023/04/27 15:08:25 by erey-bet ### ########.fr */ /* */ /* ************************************************************************** */ #include "game.h" int check_free(t_game *game) { if (!game->mlx || !game->ply) { if (game->mlx) free(game->mlx); if (game->ply) free(game->ply); free(game); return (1); } return (0); } t_ply *init_ply(t_map *map) { t_ply *ply; ply = malloc(sizeof(t_ply)); if (!ply) return (NULL); ply->pos_x = map->ply_x; ply->pos_y = map->ply_y; return (ply); } t_game *init(t_map *map) { t_game *game; game = malloc(sizeof(game)); if (!game) return (NULL); game->mlx = mlx_init(1920, 1080, "jan lili", true); game->map = map; game->ply = init_ply(map); if (check_free(game)) return (NULL); return (game); }