/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* game.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: erey-bet +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2023/04/26 12:59:53 by erey-bet #+# #+# */ /* Updated: 2023/04/27 14:52:17 by erey-bet ### ########.fr */ /* */ /* ************************************************************************** */ #include "game.h" int start_game(t_map *map) { t_game *game; game = init(map); if (!game) return (1); if (!game->mlx) return (1); game->window = mlx_new_image(game->mlx, 128, 128); if (!game->window) { mlx_close_window(game->mlx); return(1); } if (mlx_image_to_window(game->mlx, game->window, 0, 0) == -1) { mlx_close_window(game->mlx); return(1); } mlx_key_hook(game->mlx, manage, game); mlx_loop(game->mlx); mlx_terminate(game->mlx); return (0); }