50 lines
1.9 KiB
Plaintext
50 lines
1.9 KiB
Plaintext
; Engine configuration file.
|
|
; It's best edited using the editor UI and not directly,
|
|
; since the parameters that go here are not all obvious.
|
|
;
|
|
; Format:
|
|
; [section] ; section goes between []
|
|
; param=value ; assign values to parameters
|
|
|
|
config_version=5
|
|
|
|
[application]
|
|
|
|
config/name="conquista-mort"
|
|
run/main_scene="uid://yfu77mws733s"
|
|
config/features=PackedStringArray("4.7", "GL Compatibility")
|
|
config/icon="res://icon.svg"
|
|
|
|
[display]
|
|
|
|
window/stretch/mode="canvas_items"
|
|
window/stretch/aspect="expand"
|
|
|
|
[input]
|
|
|
|
dragging={
|
|
"deadzone": 0.2,
|
|
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
|
|
]
|
|
}
|
|
zoom-in={
|
|
"deadzone": 0.2,
|
|
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":4,"canceled":false,"pressed":false,"double_click":false,"script":null)
|
|
]
|
|
}
|
|
zoom-out={
|
|
"deadzone": 0.2,
|
|
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":5,"canceled":false,"pressed":false,"double_click":false,"script":null)
|
|
]
|
|
}
|
|
|
|
[physics]
|
|
|
|
3d/physics_engine="Jolt Physics"
|
|
|
|
[rendering]
|
|
|
|
rendering_device/driver.windows="d3d12"
|
|
renderer/rendering_method="gl_compatibility"
|
|
renderer/rendering_method.mobile="gl_compatibility"
|