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No commits in common. "a3c98163ba1a23313acc61eaa22cb0c8b7c80294" and "499769e4101550cf003c17d1f9d1bd2194e39d54" have entirely different histories.

16 changed files with 7 additions and 167 deletions

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# Ignore everything in this directory
*
# Except this file
!.gitignore

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# Ignore everything in this directory
*
# Except this file
!.gitignore

Binary file not shown.

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Width:  |  Height:  |  Size: 228 KiB

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@ -1,41 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dyiw2b842pin3"
path.s3tc="res://.godot/imported/US.jpg-a8d40fbb3cf4b6ef7949b3d74f1191b3.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://assets/textures/US.jpg"
dest_files=["res://.godot/imported/US.jpg-a8d40fbb3cf4b6ef7949b3d74f1191b3.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

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@ -5,6 +5,7 @@ extends Node
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

6
main.tscn Normal file
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@ -0,0 +1,6 @@
[gd_scene format=3 uid="uid://yfu77mws733s"]
[ext_resource type="Script" uid="uid://1fu1sydbh2rd" path="res://main.gd" id="1_ig7tw"]
[node name="Main" type="Node" unique_id=2064521053]
script = ExtResource("1_ig7tw")

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@ -1 +0,0 @@
uid://dh4v5wgj7ec1n

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@ -11,7 +11,6 @@ config_version=5
[application]
config/name="conquista-mort"
run/main_scene="uid://yfu77mws733s"
config/features=PackedStringArray("4.7", "GL Compatibility")
config/icon="res://icon.svg"
@ -20,24 +19,6 @@ config/icon="res://icon.svg"
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[input]
dragging={
"deadzone": 0.2,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
zoom-in={
"deadzone": 0.2,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":4,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
zoom-out={
"deadzone": 0.2,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":5,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
[physics]
3d/physics_engine="Jolt Physics"

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@ -1,3 +0,0 @@
[gd_scene format=3 uid="uid://dw0jc5fh4411n"]
[node name="GameUI" type="CanvasLayer" unique_id=2075735181]

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@ -1,3 +0,0 @@
[gd_scene format=3 uid="uid://beshh12linnpj"]
[node name="HUD" type="CanvasLayer" unique_id=1561272234]

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@ -1,18 +0,0 @@
[gd_scene format=3 uid="uid://yfu77mws733s"]
[ext_resource type="Script" uid="uid://cb300e3rkwwpm" path="res://scripts/main.gd" id="1_ig7tw"]
[ext_resource type="PackedScene" uid="uid://c5b3ssno3qjsc" path="res://scenes/map.tscn" id="2_0xm2m"]
[ext_resource type="PackedScene" uid="uid://beshh12linnpj" path="res://scenes/hud.tscn" id="2_lquwl"]
[ext_resource type="PackedScene" uid="uid://dw0jc5fh4411n" path="res://scenes/game_ui.tscn" id="3_7mycd"]
[ext_resource type="PackedScene" uid="uid://yjpa04jof6bk" path="res://scenes/player.tscn" id="3_h2yge"]
[node name="Main" type="Node" unique_id=2064521053]
script = ExtResource("1_ig7tw")
[node name="HUD" parent="." unique_id=1561272234 instance=ExtResource("2_lquwl")]
[node name="GameUI" parent="." unique_id=2075735181 instance=ExtResource("3_7mycd")]
[node name="Map" parent="." unique_id=2049311125 instance=ExtResource("2_0xm2m")]
[node name="Player" parent="." unique_id=815405141 instance=ExtResource("3_h2yge")]

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@ -1,19 +0,0 @@
[gd_scene format=3 uid="uid://c5b3ssno3qjsc"]
[ext_resource type="Texture2D" uid="uid://dyiw2b842pin3" path="res://assets/textures/US.jpg" id="1_c7s6e"]
[sub_resource type="SphereShape3D" id="SphereShape3D_kwsvg"]
[node name="Map" type="Node3D" unique_id=2049311125]
[node name="Map2D" type="Sprite3D" parent="." unique_id=2106451994]
transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0, 0, 0)
texture = ExtResource("1_c7s6e")
[node name="Node" type="Area3D" parent="." unique_id=328338387]
transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, 0, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="Node" unique_id=960609839]
shape = SubResource("SphereShape3D_kwsvg")
[node name="CSGSphere3D" type="CSGSphere3D" parent="Node" unique_id=1383250462]

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@ -1,9 +0,0 @@
[gd_scene format=3 uid="uid://yjpa04jof6bk"]
[ext_resource type="Script" uid="uid://cl2ml4raypnmo" path="res://scripts/player.gd" id="1_4flbx"]
[node name="Player" type="Node3D" unique_id=815405141]
script = ExtResource("1_4flbx")
[node name="Camera3D" type="Camera3D" parent="." unique_id=1882427094]
transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0, 2, 0)

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@ -1 +0,0 @@
uid://cb300e3rkwwpm

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@ -1,42 +0,0 @@
extends Node3D
var center = Vector3.ZERO
var screen_size
@export var LIMIT_ZOOM = [1.0, 4.0]
func _ready() -> void:
$Camera3D.position.y = 2.0
screen_size = get_viewport().get_visible_rect().size
func _physics_process(delta: float) -> void:
camera_player_movement()
camera_player_zoom()
func camera_player_movement():
var mouse_pos = get_viewport().get_mouse_position()
# Récupération de la position de la souris par rapport aux mondes
# En tirant un raycast
var camera = get_viewport().get_camera_3d()
var from = camera.project_ray_origin(mouse_pos)
var dir = camera.project_ray_normal(mouse_pos)
var mouse_pos_world = Plane(Vector3.UP, 0).intersects_ray(from, dir)
var dragging = Input.is_action_pressed("dragging")
if (dragging && center == Vector3.ZERO):
center = mouse_pos_world
elif (dragging):
var distance_center_mouse = center - mouse_pos_world
$Camera3D.position.x += distance_center_mouse.x
$Camera3D.position.z += distance_center_mouse.z
elif (not dragging):
center = Vector3.ZERO
func camera_player_zoom():
if (Input.is_action_just_released("zoom-in")):
$Camera3D.position.y -= 0.1
elif (Input.is_action_just_released("zoom-out")):
$Camera3D.position.y += 0.1
# Mettre une limite au zomm de la caméra
$Camera3D.position.y = clamp($Camera3D.position.y, LIMIT_ZOOM[0], LIMIT_ZOOM[1])

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uid://cl2ml4raypnmo