commit 499769e4101550cf003c17d1f9d1bd2194e39d54 Author: xamora Date: Fri Sep 25 22:01:42 2026 +0200 Starting jam! diff --git a/.editorconfig b/.editorconfig new file mode 100644 index 0000000..f28239b --- /dev/null +++ b/.editorconfig @@ -0,0 +1,4 @@ +root = true + +[*] +charset = utf-8 diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..8ad74f7 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,2 @@ +# Normalize EOL for all files that Git considers text files. +* text=auto eol=lf diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..0af181c --- /dev/null +++ b/.gitignore @@ -0,0 +1,3 @@ +# Godot 4+ specific ignores +.godot/ +/android/ diff --git a/icon.svg b/icon.svg new file mode 100644 index 0000000..c6bbb7d --- /dev/null +++ b/icon.svg @@ -0,0 +1 @@ + diff --git a/icon.svg.import b/icon.svg.import new file mode 100644 index 0000000..03f8666 --- /dev/null +++ b/icon.svg.import @@ -0,0 +1,43 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cxy8x8hkycnpl" +path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.svg" +dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/main.gd b/main.gd new file mode 100644 index 0000000..fae2c76 --- /dev/null +++ b/main.gd @@ -0,0 +1,11 @@ +extends Node + + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass diff --git a/main.gd.uid b/main.gd.uid new file mode 100644 index 0000000..579989f --- /dev/null +++ b/main.gd.uid @@ -0,0 +1 @@ +uid://1fu1sydbh2rd diff --git a/main.tscn b/main.tscn new file mode 100644 index 0000000..0e2c8e4 --- /dev/null +++ b/main.tscn @@ -0,0 +1,6 @@ +[gd_scene format=3 uid="uid://yfu77mws733s"] + +[ext_resource type="Script" uid="uid://1fu1sydbh2rd" path="res://main.gd" id="1_ig7tw"] + +[node name="Main" type="Node" unique_id=2064521053] +script = ExtResource("1_ig7tw") diff --git a/project.godot b/project.godot new file mode 100644 index 0000000..f8917aa --- /dev/null +++ b/project.godot @@ -0,0 +1,30 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="conquista-mort" +config/features=PackedStringArray("4.7", "GL Compatibility") +config/icon="res://icon.svg" + +[display] + +window/stretch/mode="canvas_items" +window/stretch/aspect="expand" + +[physics] + +3d/physics_engine="Jolt Physics" + +[rendering] + +rendering_device/driver.windows="d3d12" +renderer/rendering_method="gl_compatibility" +renderer/rendering_method.mobile="gl_compatibility"